I'm so sorry if I'm not saying this correctly - usually I just mod Rimworld & that's a lot more straightforward. Note that if you have trouble getting one to work. I tried doing a find and replace to turn Int64 into Int32, but that just broke a whole bunch of other stuff (namely it prevented traits from showing up in the CAS menu).Does anyone happen to know what values I need to change, and where I could find them?. The Sims 4 Modding Tutorial Part 2: Creating a Trait with Mod Constructor V4 16K views 2 years ago Mod Tutorials Part 2 of our modding series covers how to create a trait using Zerbu's Mod. Use traits.equiptrait TraitName to add a trait to your Sim, or traits.removetrait TraitName to remove them. I've done a bunch of digging through the package files I've got, but I can't seem to find a trait ID in any of the Sim Data files, which seem to be the only files which contain definitions for numerical values of that nature. I have a bunch of really random old trait mods that have been abandoned by their creators, and I'm willing to go through & manually fix them one by one if I need to.Īccording to Zerbu, the issue is that the new sim profiles don't recognize 64-bit trait IDs. I'm so sorry to bother everyone, but I was wondering if anyone happened to know how to fix custom traits for the new patch - and whether it can be done using the studio.
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